Jed Yeo

Hi, I'm Jed. I'm a full-stack software engineer at Cvent, building event software for planners and their attendees, based in Austin, TX, USA. I studied Engineering Physics at the University of British Columbia in Vancouver, BC, Canada.

Cvent

Software Engineer II

October 2023 — Present
Austin, TX, USA

Software Engineer Intern

June — August 2022
Vancouver, BC, Canada

Cvent provides event management and marketing software for planners and their attendees.

Cvent Essentials Now

Full-stack engineer on the product for simple in-person events. My team is shipping a rebuilt attendee engagement experience and new planner-side tools.

Site editor for event websites Now

  • Built the template system for event websites: creating a site from starting templates, with a reusable template preview for browsing.
  • Keeping sites consistent across the editor, preview and live site across devices.

Attendee Hub

Full-stack engineer on the attendee-facing platform for live, hybrid and virtual events.

  • Integrated a chat moderation engine for high-load events of 10,000+ attendees.
  • Built Simple Sign Up, an on-the-fly registration flow that improved attendee conversion.

Internship 2022

Built chat moderation tools for an event discussion board and sped up back-end event updates by 400%.

University of British Columbia

Bachelor of Applied Science, Engineering Physics

May 2023
Vancouver, BC, Canada

An accredited engineering degree in UBC's Faculty of Applied Science, combining physics, mathematics and engineering. I focused on computer science and math.

Research Stanford Linear Accelerator Center, with UBC Computer Science

Molecular reconstruction for cryo-EM (2022). Extended compSPI, an open-source toolkit maintained by researchers at the Stanford Linear Accelerator Center and UC Santa Barbara, with Bayesian expectation-maximization refinement for 3D protein reconstruction from simulated cryo-EM images.

Engineering Physics Project Laboratory Virtual reality

Special relativity in virtual reality (2023). Built a virtual reality proof-of-concept in Unity for Meta Quest where users see relativistic effects such as time dilation and space distortion as they move near the speed of light. Source on GitHub.

Teaching

Teaching assistant for the introductory computer science courses APSC 160 and CPSC 259.

Skills

Languages JavaScript, TypeScript, Python, Java, C#, C and C++
Frontend React, HTML and CSS, responsive web design, WCAG accessibility
Backend and APIs Node.js, GraphQL, API integration
Cloud and data Google Cloud Platform, data pipelines
Practices full-stack development, Agile, code review
Tools Git, Unity

Outside work

Snowboarding, poker, the gym and travel. I follow Formula 1 and ice hockey, and like anything to do with cars.